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2001 a Space Odyssey
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Arthur Charles Clarke
Arthur C. Clarke has been the presiding genius of science fiction for almost fifty years. His works include the ground-breaking and profound CHILDHOOD'S END, RENDEZVOUS WITH RAMA and EXPEDITION TO EARTH. Written when landing on the moon was still a dream, made into one of the most influential films of our century, brilliant, compulsive, prophetic, ...
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
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Alan Cooper
Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The ...
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Designing Interfaces
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Jenifer Tidwell
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- Web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well. UI ...
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East of the Sun, West of the Moon
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John Ringo
When the council that controlled the world-spanning computer Mother fell out in civil war, it plunged the world in an instant from high-tech utopia to medieval nightmare. Now Herzer Herrick and Megan Trevante have been assigned the mission to capture the spaceship that supplies the fuel for all of Earth. Given that Herzer vaguely thinks orbital ...
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About Face 3: The Essentials of Interaction Design
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Alan Cooper, Robert Reimann, David Cronin
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal Directed Design method, which involves everything from conducting user research to defining your ...
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Elements of User Experience: User-Centered Design for the Web
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Jesse James Garrett
Smart organizations recognize that Web design is more than just creating clean code and sharp graphics. A site that really works fulfills your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to ...
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Designing for Interaction: Creating Smart Applications and Clever Devices
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by
Dan Saffer
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flicer. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction ...
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Love and Sex with Robots: The Evolution of Human-Robot Relationships
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David Levy
From a leading expert in artificial intelligence, an eye-opening but superbly argued book about how increasing innovation in robotic technology is enabling legitimate romantic and sexual relationships between humans and robots. Synthesizing breaking news in the field of robotics with the cultural history, technological development, art, literature ...
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The Design of Future Things
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by
Donald A Norman
The best-selling author of "The Design of Everyday Things" casts his critical eye on the new dawn of "smart" technology, from smooth-talking GPS systems to cantankerous refrigerators. This is a consumer-oriented look at the promise and perils of the smart objects of the future, and a cautionary tale for designers of these objects - many of which ...
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Interaction Design: Beyond Human Computer Interaction
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by
Helen Sharp, Yvonne Rogers, Jenny Preece
The classic text, "Interaction Design" by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition! This edition includes new features such as: completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples; now in full ...
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Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
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by
Andy Clark
A revolutionary approach to the human mind imagines a future when humans have fully incorporated their tools and technologies into the biological reality of being human.
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The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Technique
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by
Wilbert Galitz
Well-designed graphical user interfaces (GUIs) can increase user productivity. But designing them is often difficult and time-consuming, especially for the novice programmer or system developer. This guide contains the do's and don'ts of computer interface design. It is written for system designers and programmers, especially those who may be ...
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Computers, Ethics, and Society
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by
M David Ermann (Editor), Michele S Shauf (Editor)
Computers can have both a positive and negative impact on our lives. As they become increasingly important, these machines have the potential to deprive us of our privacy and even the jobs we need to support ourselves. On the other hand, they can enhance the quality of human life by producing unimagined freedom from drudgery and want. Intended for ...
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The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution
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by
Donald A Norman
Honorable Mention, Business, Management & Accounting category, 1998 Professional/Scholarly Publishing Annual Awards Competition presented by the Association of American Publishers, Inc. Technologies have a life cycle, says Donald A. Norman, and they must change as they pass from youth to maturity. Alas, the computer industry thinks it is still in ...
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Observing the User Experience: A Practitioner's Guide to User Research
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by
Mike Kuniavsky
The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. "Observing the User Experience" will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with ...
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Interaction Design: Beyond Human Computer Interaction
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by
Jennifer Preece, Helen Sharp, Yvonne Rogers
Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. "Interaction Design" deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, ...
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Designing the User Interface: Strategies for Effective Human-Computer Interaction
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by
Ben Shneiderman
The much-anticipated fourth edition of Designing the User Interface provides a comprehensive, authoritative introduction to the dynamic field of human-computer interaction (HCI). Students and professionals learn practical principles and guidelines needed to develop high quality interface designs-ones that users can understand, predict, and control ...
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The Humane Interface: New Directions for Designing Interactive Systems
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by
Jef Raskin
The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project ...
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Machine Beauty: Elegance and the Heart of Technology
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by
David Hillel Gelernter
Our national character, says David Gelernter, is prejudiced against beautiful technologya prejudice that has saddled us, in the computer age, with inelegant and ugly software, and the refusal to acknowledge the importance of aesthetics in science and engineering. In his central illustration, Gelernter asks why Apple, whose operational systems were ...
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Designing Interactions
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by
Bill Moggridge
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others. Digital technology has changed the way we interact with everything from the games ...
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Human-computer interaction
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by
Dix
The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, ...
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Interactivity by Design
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by
Ray Kristof, Amy Satran
Untitled Interactivity By Design, 2nd Edition is a unique, high-level view of the planning process and decisions involved in creating interactive solutions of all types. Managers and professionals in any field, as well as students of interactive design, will find this an illuminating survey of what is often a chaotic and jargon-filled subject. ...
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Designing Virtual Worlds
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by
Richard Bartle
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of ...
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Digital Soul: Intelligent Machines and Human Values
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by
Thomas M Georges
How should we prepare for the day when machines think and feel as well as, or better, than humans do? Should the day come when intelligent machines not only make computations but also think and experience emotions as humans do, how will we distinguish the human from the machine? This introduction to artificial intelligence and to its potentially ...
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Human-Computer Interaction in the New Millennium
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by
John M Carroll (Editor)
The ways in which humans interact with computers will change dramatically in the coming years. In this book, the field's leading experts preview that future, focusing on critical technical challenges and opportunities that will define Human-Computer Interaction research for years and decades to come. Editor John M. Carroll, a leader of the HCI ...
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