The Art of Fallout 4
Bethesda Softworks
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The UX Book: Process and...
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Brett Weiss
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The Art of Atari
Tim Lapetino
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Real-Time Rendering, Fourth...
Tomas Akenine-Mo]ller,
Eric Haines
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Graph Theory
Reinhard Diestel
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Micky Nielson
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The World of the Witcher
CD Projekt Red
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Development and Deployment of...
'No Bugs' Hare,
Sergey Ignatchenko (Translator)
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Bézier and B-Spline Techniques
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Engineering Drawing and Design
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Artificial: A Love Story
Amy Kurzweil
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Graphics Gems IV (IBM Version)
Paul S Heckbert (Editor)
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Inside the Publishing...
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Scientific Visualization: The...
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Shadow of the Tomb Raider The...
Paul Davies,
Martin Dubeau
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The Mysteries of Monkey...
Nicolas Deneschau
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The Art of Assassin's Creed...
Paul Davies
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Introduction to Computer...
James D Foley,
Steven K Feiner
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Straight Flush: The True...
Ben Mezrich
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Feature Extraction:...
Isabelle Guyon (Editor),
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Introduction to Game...
Steve Rabin (Editor)
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Introduction to Implicit...
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Fluid Concepts and Creative...
Douglas R Hofstadter
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