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Fine. Trade paperback (US). Glued binding. 371 p. Contains: Unspecified. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
Add this copy of AI for Game Developers to cart. $37.90, new condition, Sold by GreatBookPricesUK5 rated 5.0 out of 5 stars, ships from Castle Donington, DERBYSHIRE, UNITED KINGDOM, published 2004 by O'Reilly Media.
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New. Trade paperback (US). Glued binding. 371 p. Contains: Unspecified. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
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Add this copy of AI for Game Developers to cart. $34.78, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2004 by O'Reilly Media.
I needed an introduction to basic AI techniques for systems involving autonomous agents and mobile ad hoc networks. While the book does not go into a lot of depth, it covers a very broad range of relevant topics. These include Flocking, pathfinding, rule-based AI, Bayesian techniques and others. Chapters run 20-30 pages, include background, typical application of the technique, and some C++ code examples. There is usually some math involved in explanation of the algorithms, but it is very applied and should be easily followed by anyone with advanced high school or undergrad math background. Overall, the book is worthwhile as an introduction.