Starting from ground zero, Conger takes readers under the hoods of their machines, explaining how monitors work and grounding them in C++ basics before moving on to major sections on object-oriented programming, the essentials of game development, more advanced C++ true game development, and creating the book's supercool Invasion of the Slugwroths game, complete with two levels of game play, a salt-shooting supergun, and more.
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Starting from ground zero, Conger takes readers under the hoods of their machines, explaining how monitors work and grounding them in C++ basics before moving on to major sections on object-oriented programming, the essentials of game development, more advanced C++ true game development, and creating the book's supercool Invasion of the Slugwroths game, complete with two levels of game play, a salt-shooting supergun, and more.
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Add this copy of Creating Games in C++: a Step-By-Step Guide to cart. $18.96, good condition, Sold by Greenworld Books rated 4.0 out of 5 stars, ships from Arlington, TX, UNITED STATES, published 2007 by New Riders Pub.
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Good condition. It may show normal signs of use such as light writing highlighting or library markings but all pages are intact and the book is fully readable. A solid complete copy that's ready to enjoy.
Add this copy of Creating Games in C++: a Step-By-Step Guide Conger, to cart. $20.95, good condition, Sold by Affordable Products rated 4.0 out of 5 stars, ships from Millbury, MA, UNITED STATES, published 2006 by New Riders Pub.
Add this copy of Creating Games in C++: a Step-By-Step Guide to cart. $64.31, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2007 by New Riders Pub.
Add this copy of Creating Games in C++: a Step-By-Step Guide to cart. $99.11, new condition, Sold by Just one more Chapter rated 4.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 2007 by New Riders Pub.