Creating Weaponry and Accessories in 3D
Many computer games feature weaponry. This guide focuses on the principles of 3-D weapons design, equipping game designers and animators with the understanding they need to work effectively using the tools and platform of their choice. Weapons design is used as a challenging way to learn to use 3-D computer graphics tools to create specific models and the work incorporates historical commentary on weaponry and related accessories. Ultimately the book's purpose is to increase the 3-D animating skills of readers by using the ...
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Many computer games feature weaponry. This guide focuses on the principles of 3-D weapons design, equipping game designers and animators with the understanding they need to work effectively using the tools and platform of their choice. Weapons design is used as a challenging way to learn to use 3-D computer graphics tools to create specific models and the work incorporates historical commentary on weaponry and related accessories. Ultimately the book's purpose is to increase the 3-D animating skills of readers by using the creation of weapons as examples throughout the book.
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