This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
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Add this copy of Making Smart Cities More Playable: Exploring Playable to cart. $178.08, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2020 by Springer.
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New. Print on demand Trade paperback (US). Glued binding. 377 p. Contains: Unspecified, Illustrations, black & white, Illustrations, color. Gaming Media and Social Effects.
Add this copy of Making Smart Cities More Playable: Exploring Playable to cart. $178.08, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2019 by Springer Verlag, Singapore.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
New. Contains: Illustrations, black & white, Illustrations, color. Gaming Media and Social Effects . XI, 377 p. 124 illus., 119 illus. in color. Intended for professional and scholarly audience.