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476. Level Up! the Guide to Great Video Game Design, 3r Format: Paperback
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477. Hands-on Unity Game Development
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478. Run and Jump: The Meaning of the 2D Platformer
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479. Game Design Deep Dive
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480. Fundamental Level Design and Analysis
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481. Running a Successful Live Service Game
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482. Farming Simulator Modding With Blender
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483. The Modern Vulkan Cookbook
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484. Run and Jump: The Meaning of the 2D Platformer
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485. Run and Jump: The Meaning of the 2D Platformer
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486. Farming Simulator Modding With Blender
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487. Game Testing All in One
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488. Run and Jump
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489. Level Up! the Guide to Great Video Game Design
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490. Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
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491. Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
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492. Run and Jump: The Meaning of the 2D Platformer
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493. Runandjump Format: Paperback
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494. Game Development Patterns With Unreal Engine 5
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495. Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
by Butler, Stuart, and Oliver, Tom, and Headleand, Christopher J. (Foreword by)
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496. Introducing Autodesk Maya
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