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351. Building SimCity: How to Put the World in a Machine
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352. Building SimCity: How to Put the World in a Machine
by Gingold, Chaim, and Murray, Janet H (Foreword by)
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353. Sculpting in Zbrush Made Simple: Explore Powerful Modeling and Character Creation Techniques Used for Vfx, Games, and 3d Printing
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2024, Packt Publishing Limited
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354. Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing
by Kutschera, Lukas
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355. Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing
by Kutschera, Lukas
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356. Computational Design for Landscape Architects
by Harmon, Brendan
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2024, Routledge
ISBN-13: 9781032407050
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357. Modeling and Simulation of Social-Behavioral Phenomena in Creative Societies
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358. Sculpting in Zbrush Made Simple
by Lukas Kutschera
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2024, Packt Publishing
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359. Getting Started in Mathematical Life Sciences: From MATLAB Programming to Computer Simulations
by Sato, Makoto
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2024, Springer Verlag, Singapore
ISBN-13: 9789811982590
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360. Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing
by Kutschera, Lukas
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361. Digital Human Modeling and Applications in Health,
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2024, Springer International Publishing AG
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362. The Universe in a Box
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2024, Vintage
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363. Building SimCity: How to Put the World in a Machine
by Gingold, Chaim, and Murray, Janet H (Foreword by)
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2024, MIT Press
ISBN-13: 9780262547482
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364. Building SimCity: How to Put the World in a Machine
by Gingold, Chaim, and Murray, Janet H (Foreword by)
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2024, MIT Press
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365. Introduction to Mathematical Modeling and Computer Simulations
by Vladimir Mityushev; Radoslaw Antoni Kycia; Wojciech Nawalaniec; Natalia Rylko
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2024, Taylor & Francis
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366. Getting Started in Mathematical Life Sciences
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2024, Springer Verlag, Singapore
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367. Getting Started in Mathematical Life Sciences From Matlab Programming to Computer Simulations
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2024, Springer Verlag, Singapore
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