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How Charts Lie: Getting...
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The Art Of Doom
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High Dynamic Range Imaging:...
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Interactive Visualization:...
Bill Ferster,
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Persuasive Games: The...
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Video Game Law: Everything...
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Handbook of Game-Based...
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The SGML Handbook
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Elements of Game Design
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How to Photograph Absolutely...
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Cloud Computing Security:...
John R Vacca (Editor)
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System Process Form: Type as...
Paul McNeil,
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Realistic Ray Tracing, Second...
Peter Shirley,
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Computer Animation:...
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Ray Tracing from the Ground Up
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Process Color Manual: 24,000...
Pat Rogondino,
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