The Game Producer's Handbook
Dan Irish,
David Perry (Foreword by)
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Agile Game Development: Build...
Clinton Keith
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Game Design Workshop: A...
Tracy Fullerton
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Fractals: On the Edge of Chaos
Oliver Linton
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Commodore 64 Games Book 2
Gregg Barnett
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Type and Typography
Phil Baines,
Andrew Haslam
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A Practical Guide to Level...
Benjamin Bauer
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Writing for Games: Theory and...
Hannah Nicklin
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Game Development Essentials:...
Marianne Krawczyk,
Jeannie Novak
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Face It: A Visual Reference...
Patricia Beckmann Wells
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Architectural Approach to...
Christopher W. Totten
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Pictograms, Icons, and Signs
Rayan Abdullah,
Roger Hübner
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Mind Grenades: Manifestos...
John Plunkett (Editor),
Louis Rossetto (Editor)
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Graph-Theoretic Concepts in...
Jan Van Leeuwen (Editor)
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Retro Game Dev: C64 Edition
Derek Morris
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The Keep of the Lich Lord
Dave Morris,
Jamie Thomson
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Fundamentals of Computer...
Steve Marschner,
Peter Shirley
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Running a Successful Live...
Sergei Vasiuk
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Designing for the Digital Age...
Kim Goodwin,
Alan Cooper (Foreword by)
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Parametric Modeling with...
Randy H. Shih,
Luke Jumper
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The Video Game Debate 2:...
Rachel Kowert,
Thorsten Quandt
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RetroGameDev C64 Edition...
Derek Morris
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Data Visualization in Excel:...
Jonathan Schwabish
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