Handbook of Game-Based...
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Richard E Mayer (Editor)
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Game Programming Gems 8
Adam Lake (Editor)
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Straight Flush: The True...
Ben Mezrich
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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Game Ai Pro 3: Collected...
Steve Rabin (Editor)
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Procedural Content Generation...
Paul Martin Eliasz
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3D Engine Design for Virtual...
Patrick Cozzi,
Kevin Ring
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HTML5 in Action
Rob Crowther,
Joe Lennon
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Artificial Intelligence in...
Marco Secchi
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Behavioral Mathematics for...
Dave Mark
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Collaborative Worldbuilding...
Kaitlin Tremblay
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Building Blocks of Tabletop...
Geoffrey Engelstein,
Isaac Shalev
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The Game Narrative Toolbox
Tobias Heussner
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Game Audio Programming:...
Guy Somberg (Editor)
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The Art Of Plants Vs. Zombies
Dark Horse
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A Playful Production Process:...
Richard Lemarchand,
Amy Hennig (Foreword by)
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Elements of Game Design
Robert Zubek
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Introduction to Computer...
Fabio Ganovelli,
Massimiliano Corsini
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The Snes Omnibus: The Super...
Brett Weiss
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Beginning C++ Through Game...
Michael Dawson
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Game Design Workshop: A...
Tracy Fullerton
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Transformers for Machine...
Uday Kamath,
Kenneth Graham
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The Pyramid of Game Design:...
Nicholas Lovell
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I Am Error: The Nintendo...
Nathan Altice
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