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Retro Gaming: A Byte-sized...
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The Uncanny Valley in Games...
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The Works of Fumito Ueda: A...
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Game Engine Architecture
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Gpu Pro 4: Advanced Rendering...
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Video Game Legends Alphabet
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The Snes Omnibus: The Super...
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Elements of Game Design
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Statistics and Data Analysis...
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Persuasive Games: The...
Professor Ian Bogost
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Learning to Play:...
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The Snes Omnibus: The Super...
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Video Game Law: Everything...
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Brian Pyne
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Cloud Computing Security:...
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Development and Deployment of...
'No Bugs' Hare,
Sergey Ignatchenko (Translator)
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War Play: Video Games and the...
Corey Mead
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Computer Animation:...
Rick Parent
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Ray Tracing from the Ground Up
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The Aesthetic of Play
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Decoding the Last of Us: The...
Nicolas Deneschau
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A Playful Production Process:...
Richard Lemarchand,
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Artificial Intelligence for...
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John Funge
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The Work of Fumito Ueda
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