Realistic Ray Tracing, Second...
Peter Shirley,
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Computer Animation:...
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The Music of Nobuo Uematsu in...
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Legend of Zelda: Majora's Mask
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Ray Tracing from the Ground Up
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Game Level Design
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Designing Interactions with...
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Some Assembly Required:...
Timothy S Margush
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3D Game Animation for Dummies...
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The Multiplayer Classroom:...
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Writing Interactive Fiction...
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Minecraft, Second Edition:...
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Multiplayer Game Development...
Marco Secchi
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Game Development Patterns...
Stuart Butler,
Tom Oliver
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Build Your Own 2D Game Engine...
Kelvin Sung,
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Hands-on Rust: Effective...
Herbert Wolverson
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Game AI Pro 2: Collected...
Steven Rabin (Editor)
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Invent Your Own Computer...
Al Sweigart
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Artificial Intelligence for...
Ian Millington
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The Ultimate Roblox Book: An...
David Jagneaux,
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More Do-It-Yourself Java...
Paul Godtland (Editor),
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Introduction to 3D Game...
Frank Luna
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