Game AI Pro 2: Collected...
Steven Rabin (Editor)
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Invent Your Own Computer...
Al Sweigart
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The Advent of the Algorithm:...
David Berlinski, PH.D.
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More Do-It-Yourself Java...
Paul Godtland (Editor),
Annette Godtland
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Introduction to 3D Game...
Frank Luna
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Video Game Level Design: How...
Michael Salmond
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Unreal Engine 4 Game...
Aram Cookson,
Tim Johnson
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Beginning Python Games...
Will McGugan,
Harrison Kinsley
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Introducing Autodesk Maya
Dariush Derakhshani
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Interactive Storytelling for...
Josiah Lebowitz,
Chris Klug
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Godot from Zero to...
Patrick Felicia
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AI for Games
Ian Millington
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C++ for Game Programmers
Michael J Dickheiser
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Goldeneye 007
Alyse Knorr
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How Pac-Man Eats
Noah Wardrip-Fruin
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Media in the Ubiquitous Era:...
Artur Lugmayr
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Optic Gaming: The Making of...
H3cz,
Nadeshot
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Dragon Age: The World Of...
Bioware
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Code Gamers Development...
A E Colonna
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Ray Tracing Gems II: Next...
Adam Marrs (Editor),
Peter Shirley (Editor)
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Second Person: Role-Playing...
Pat Harrigan (Editor),
Noah Wardrip-Fruin (Editor)
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Home Applications and Games...
Timothy P Banse
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Paper Time Machines: Critical...
Maurice W Suckling
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Game Coding Complete, Fourth...
Mike McShaffry,
David Graham, MD, MPH
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