The Game Producer's Handbook
Dan Irish,
David Perry (Foreword by)
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Roguelike Development with...
Andre Alves Garzia
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Game Design Workshop: A...
Tracy Fullerton
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Architectural Approach to...
Christopher W. Totten
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Extending Unity with Editor...
Angelo Tadres
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Multiplayer Game Development...
Marco Secchi
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Physics for Game Developers
David M Bourg,
Bryan Bywalec
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Straight Flush: The True...
Ben Mezrich
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Unmatched: 50 Years of...
David Barkai
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Persuasive Games: The...
Ian Bogost
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The Art of Game Design: A...
Jesse Schell
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Development and Deployment of...
Sergey Ignatchenko (Translator),
'No Bugs' Hare
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Blueprints Visual Scripting...
Marcos Romero,
Brenden Sewell
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Godot 4 Game Development...
Jeff Johnson
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Look Door, Get Key: A Guide...
J Hereford
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Making Games for the Atari...
Steven Hugg
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Fundamentals of Math and...
Wendy Stahler
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Assassin's Creed Shadows -...
Piggyback
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Game Development with...
Sebastiano M Cossu
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Unreal Engine 5 Collision...
Stephen Ulibarri
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Game Development Patterns...
Stuart Butler,
Tom Oliver
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How to Cheat in Adobe Flash...
Chris Georgenes
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Agile Game Development with...
Clinton Keith
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Game Level Design
Ed Byrne
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