Complete Digital Design: A...
Mark Balch,
Balch Mark
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XML Bible
Elliotte Rusty Harold
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Game Engine Gems 2
Eric Lengyel (Editor)
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Theory and Design of Adaptive...
Michael G. Larimore,
C. Richard Johnson, Jr.
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Multibiometrics for Human...
Bir Bhanu (Editor),
Venu Govindaraju (Editor)
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Mastering the Digital Market...
Douglas F Aldrich
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Photorealism in Computer...
Kadi Bouatouch (Editor),
Christian Bouville (Editor)
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Gpu Pro 360 Guide to Shadows
Wolfgang Engel
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Engineering Graphics with...
James D. Bethune
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Processing: Creative Coding...
Ira Greenberg
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Massively Multiplayer Game...
Thor Alexander (Editor)
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Mathematical and Computer...
Peter Comninos
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Artificial Intelligence: What...
Gerhard Paaß,
Dirk Hecker
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Graph Theory
Reinhard Diestel
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Bézier and B-Spline Techniques
Hartmut Prautzsch,
Wolfgang Boehm
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Game Jams - History,...
Allan Fowler (Editor),
Foaad Khosmood (Editor)
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Fastslam: A Scalable Method...
Michael Montemerlo,
Sebastian Thrun
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Smart Cameras
Ahmed Nabil Belbachir (Editor)
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Robot Motion Planning
Jean-Claude Latombe
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Transformers The Art Of Fall...
Mark Bellomo
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Emigre: Graphic Design Into...
Rudy VanderLans,
Zuzana Licko
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Real-Time Rendering
Tomas Akenine-Mo ller,
Eric Haines
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Graphics Gems III Mac Version
David Kirk (Editor)
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