The Game Producer's Handbook
Dan Irish,
David Perry (Foreword by)
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Photoshop Elements 11 All-In...
Barbara Obermeier,
Ted Padova
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Roguelike Development with...
Andre Alves Garzia
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InDesign Type: Professional...
Nigel French
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Game Design Workshop: A...
Tracy Fullerton
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Commodore 64 Games Book 2
Gregg Barnett
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Presentation Zen Design: A...
Garr Reynolds
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Adobe Photoshop Master Class
John Paul Caponigro
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Type and Typography
Phil Baines,
Andrew Haslam
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A Practical Guide to Level...
Benjamin Bauer
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No Plastic Sleeves: Portfolio...
Larry Volk,
Danielle Currier
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The Graphic Designer's Guide...
Ellen M Shapiro
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Face It: A Visual Reference...
Patricia Beckmann Wells
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Questions in Dataviz: A...
Neil Richards
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C64 Machine Language for the...
Danny Davis
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Graph-Theoretic Concepts in...
Manfred Nagl (Editor)
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Mind Grenades: Manifestos...
John Plunkett (Editor),
Louis Rossetto (Editor)
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New Results and New Trends in...
Hermann Maurer (Editor)
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Graph-Theoretic Concepts in...
Jan Van Leeuwen (Editor)
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Algorithms and Complexity:...
Giancarlo Bongiovanni (Editor),
Daniel P Bovet (Editor)
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Computing and Combinatorics:...
Tao Jiang (Editor),
D T Lee (Editor)
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Not All Fairy Tales Have...
Ken Williams
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Human-Computer Interaction:...
I Scott MacKenzie
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Blender for Dummies
Jason Van Gumster
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