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Atlas of Knowledge: Anyone...
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Game Engine Architecture
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Development and Deployment of...
'No Bugs' Hare,
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Code the Classics Volume II
Dr. David Braben OBE FREng (Foreword by),
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Game AI Pro 3: Collected...
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Game Engine Architecture
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State Estimation for Robotics
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Scientific Visualization: The...
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The Art of Assassin's Creed:...
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The Mysteries of Monkey...
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ShaderX5 : Advanced Rendering...
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The Art of Assassin's Creed...
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Introduction to Computer...
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Computer Graphics Programming...
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Straight Flush: The True...
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Feature Extraction:...
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Introduction to Game...
Steve Rabin (Editor)
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Introduction to Implicit...
Jules Bloomenthal (Editor),
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Dragon Age: The World of...
David Gaider
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Commodore: The Final Years
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Emotional Intelligence: A...
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The Art of Castlevania: Lords...
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An Introduction to Splines...
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