The Game Producer's Handbook
Dan Irish,
David Perry (Foreword by)
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Chuck
Peter Johnson,
Zev Borow
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Agile Game Development: Build...
Clinton Keith
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Computational Imaging
Ayush Bhandari,
Achuta Kadambi
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GPU Pro2: Advanced Rendering...
Wolfgang Engel
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Game Design Workshop: A...
Tracy Fullerton
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The Unofficial Guide to NDI:...
Paul Richards
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Fractals: On The Edge Of Chaos
Oliver Linton
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Commodore 64 Games Book 2
Gregg Barnett
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Type and Typography
P Baines
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Game Development Essentials:...
Jeannie Novak
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A Practical Guide to Level...
Benjamin Bauer
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Halo: A Space Opera from...
Loic Epyon Ralet
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Writing for Games: Theory and...
Hannah Nicklin
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Game Development Essentials:...
Marianne Krawczyk,
Jeannie Novak
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Face It: A Visual Reference...
Patricia Beckmann Wells
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Architectural Approach to...
Christopher W Totten
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Introduction to Tessallations
Dale Seymour,
Jill Britton
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Pictograms, Icons, and Signs
Rayan Abdullah,
Roger H?bner
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Graph-Theoretic Concepts in...
Manfred Nagl (Editor)
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Mind Grenades: Manifestos...
John Plunkett
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New Results and New Trends in...
Hermann Maurer (Editor)
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Elements of Graphing Data
William S Cleveland
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Graph Transformations in...
Hans-Jurgen Schneider
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