Dungeons and Desktops: The...
Matt Barton,
Shane Stacks
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Game Testing All in One
Robert Bryant
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Shadow of the Tomb Raider The...
Paul Davies,
Martin Dubeau
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Realistic Ray Tracing, Second...
Peter Shirley,
R Keith Morley
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Godot 4 Game Development...
Jeff Johnson
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The Music of Nobuo Uematsu in...
Richard Anatone (Editor)
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Game Programming Algorithms...
Sanjay Madhav
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Ray Tracing from the Ground Up
Kevin Suffern
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Game Level Design
Ed Byrne
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Designing Interactions with...
Maria Luce Lupetti
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Some Assembly Required:...
Timothy S Margush
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Game Theory Basics
Bernhard von Stengel
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Assassin's Creed Shadows -...
Piggyback
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AI for Games, Third Edition
Ian Millington
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The Multiplayer Classroom:...
Lee Sheldon
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Writing Interactive Fiction...
Melissa Ford
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Minecraft, Second Edition:...
Daniel Goldberg,
Linus Larsson
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Multiplayer Game Development...
Marco Secchi
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Game Development Patterns...
Stuart Butler,
Tom Oliver
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Learn Unity3d Programming...
Janine Suvak
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Coding with Scratch - Create...
Max Wainewright
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Build Your Own 2D Game Engine...
Kelvin Sung,
Jebediah Pavleas
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Game Audio Implementation: A...
Richard Stevens,
Dave Raybould
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The Tetris Effect: The Game...
Dan Ackerman
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