A Hobbyist's Guide to THEA500...
Holger We?ling
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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Game Ai Pro 3: Collected...
Steve Rabin (Editor)
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Procedural Content Generation...
Paul Martin Eliasz
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3D Engine Design for Virtual...
Patrick Cozzi,
Kevin Ring
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HTML5 in Action
Rob Crowther,
Joe Lennon
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Artificial Intelligence in...
Marco Secchi
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The End of the Overworld! ...
Nick Eliopulos,
Random House (Illustrator)
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Behavioral Mathematics for...
Dave Mark
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Collaborative Worldbuilding...
Kaitlin Tremblay
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Building Blocks of Tabletop...
Geoffrey Engelstein,
Isaac Shalev
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Game Audio Programming:...
Guy Somberg (Editor)
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Coding with Scratch - Create...
Max Wainewright
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Introduction to Computer...
Fabio Ganovelli,
Massimiliano Corsini
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The Strange Works of Taro...
Nicolas Turcev,
Taro Yoko (Foreword by)
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Beginning C++ Through Game...
Michael Dawson
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Coding with Scratch - Create...
Max Wainewright
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Transformers for Machine...
Uday Kamath,
Kenneth Graham
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The Pyramid of Game Design:...
Nicholas Lovell
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I Am Error: The Nintendo...
Nathan Altice
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How Do Computers Follow...
J T Liso,
Srimalie Bassani (Illustrator)
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Music In Video Games:...
K.J. Donnelly (Editor),
William Gibbons (Editor)
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Understanding Kids, Play, and...
Mark Schlichting
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More basic computer games
David H. Ahl (Editor)
Buy from $38.20
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