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101. Practical Rendering and Computation With Direct3d 11
by Jason Zink; Matt Pettineo; Jack Hoxley
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2011, Taylor & Francis
eBook ISBN: 9781568817200
Edition: 1st edition
Format: EPUB eBook
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$43.55
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102. Game Physics Pearls
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2010, Taylor & Francis
eBook ISBN: 9781568814742
Edition: 1st edition
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$104.50
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103. Creating Games
by Morgan McGuire; Odest Chadwicke Jenkins
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2008, Taylor & Francis
eBook ISBN: 9781568813059
Edition: 1st edition
Format: EPUB eBook
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$66.55
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104. Artificial Intelligence for Computer Games
by John David Funge
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2004, Taylor & Francis
eBook ISBN: 9781568812083
Edition: 1st edition
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$48.40
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105. Real-Time Collision Detection
by Christer Ericson
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2004, Taylor & Francis
eBook ISBN: 9781558607323
Edition: 1st edition
Format: EPUB eBook
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$61.60
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106. Game Testing All in One
by Robert Bryant
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2024, De Gruyter
eBook ISBN: 9781501521683
Edition: 1st edition
Format: EPUB eBook
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$59.99
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107. Procedural Generation in Game Design
by Tanya Short
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2017, Taylor & Francis
eBook ISBN: 9781498799195
Edition: 1st edition
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$40.15
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108. Game Ai Pro 3
by Steve Rabin
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2017, Taylor & Francis
eBook ISBN: 9781498742580
Edition: 1st edition
Format: EPUB eBook
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$46.20
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109. Football Analytics With Python & R
by Eric A. Eager; Richard A. Erickson
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2023, O'Reilly Media, Inc
eBook ISBN: 9781492099628
Edition: 1st edition
Format: EPUB eBook
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$56.99
