Fluid Engine Development
Doyub Kim
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Graphics Gems II
James Arvo (Editor)
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Game of X V.2: The Long Road...
Rusel DeMaria
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Visual Statistics: Seeing...
Forrest W Young,
Pedro M Valero-Mora
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3D Modeling in AutoCAD:...
John Wilson
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GPU Pro2: Advanced Rendering...
Wolfgang Engel
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Novel 3D Media Technologies
Ahmet Kondoz (Editor),
Tasos Dagiuklas (Editor)
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Essential Mathematics for...
James M Van Verth,
Lars M Bishop
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New Soft Computing Techniques...
Leszek Rutkowski
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Expose 11: The Finest Digital...
Ballistic Publishing,
Thomas (Designer)
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Computational and...
Joćo Manuel R S Tavares (Editor),
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AutoCAD and Its Applications...
Terence M Shumaker,
David A Madsen
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GPU Pro 6: Advanced Rendering...
Wolfgang Engel (Editor)
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Computer Graphics Using Open...
Francis J Hill
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Photorealism in Computer...
Kadi Bouatouch (Editor),
Christian Bouville (Editor)
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Technical Graphics...
Gary Robert Bertoline,
Eric N Wiebe
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Image Processing in Radiation...
Kristy K Brock (Editor)
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Tile-Based Geospatial...
John T Sample,
Elias Ioup
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Crowd Simulation
Daniel Thalmann,
Soraia Raupp Musse
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Game Engine Gems, Volume One
Eric Lengyel
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Principles of Computerized...
Avinash C Kak,
M Slaney
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Engineering Design Graphics
James H Earle
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Graphics Gems II
James Arvo (Editor)
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Practical AutoLISP
Tom Stellman,
Thomas A Stellman
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