Real-Time Rendering, Fourth...
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Eric Haines
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Hard Real-Time Computing...
Giorgio C Buttazzo
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GPU Pro 6: Advanced Rendering...
Wolfgang Engel (Editor)
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Micro C/OS Real Time Kernel II
Jean Labrosse
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Gpu Gems: Programming...
Randima Fernando
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GPU Gems 2: Programming...
Matt Pharr,
Randima Fernando
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3D Game Engine Design: A...
David Eberly
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Gpu Pro 4: Advanced Rendering...
Wolfgang Engel (Editor)
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Strategies for Real-Time...
Derek J Hatley,
Imtiaz A Pirbhai
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GPU Pro 7: Advanced Rendering...
Wolfgang Engel (Editor)
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GPU Pro 5: Advanced Rendering...
Wolfgang Engel (Editor)
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Hard Real-Time Computing...
Giorgio Buttazzo
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Real-Time C++: Efficient...
Christopher Kormanyos
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Building Parallel, Embedded,...
John W McCormick
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Neural Network Control of...
Jagannathan Sarangapani
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Foundations of Dependable...
Gary M Koob (Editor),
Clifford G Lau (Editor)
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Real-Time Software Design for...
Hassan Gomaa
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Concurrent and Real-Time...
Alan Burns,
Andy Wellings
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Real-Time Object-Oriented...
Bran Selic,
Garth Gullekson
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Real-Time C++: Efficient...
Christopher Michael Kormanyos
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Time Line Therapy and the...
Tad James,
Wyatt Woodsmall
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3D Game Engine Design: A...
David H Eberly
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Designing Large Real-Time...
Kjell Nielsen,
Kenneth C Shumate
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Smoothing Forecasting and...
Robert Goodell Brown
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